id: go-around title: Go-Around meta: Go-Around techniques when operating a tower facility within Infinite Flight. order: 6 #

Go-Around #

A Go-Around (G/A) is an aborted landing by an aircraft on final approach and can either be initiated by the pilot or ATC.

Possible reasons to Go-Around can include:

It is important to note that the responsibility for a go-around lies equally with the pilot and the controller, if ATC is present.

Manual

: If working with a Radar Controller, you should{.red} try to let them know that the aircraft is “go-around” traffic so that they can work them into the plan, the aircraft can then be handed over to the Radar Controller unless they are VFR traffic or a prior arrangement has been made between Controllers. More info?

@vimeo

Step 1

: Tap the aircraft on the map (and then “Other Message”), or the flight progress strip to bring up the communication menu

Step 2

: Tap “Go Around > make [left/right] traffic > [select RWY]”

Tip

: When selecting the direction for G/A traffic, make sure to take other aircraft and terrain into consideration!

Step 3

: If there is an aircraft that has been cleared for take-off and a collision risk exists, cancel their take-off clearance by tapping “Cancel Take-Off Clearance”

Step 4

: Unless the traffic is VFR (or a prior arrangement has been made with the Radar Controller), hand the go-around traffic to them (if present) by tapping “Contact Other Frequency > [select frequency]”

+++ SCENARIO - Go-Around Avoidance

::: scenario-heading Scenario :::

::: scenario Both N1DC and I-DRUM are on final for RWY05L. With minimum separation and an Approach Speed difference in excess of 80kts, the possibility of a go-around is high. :::

{.scenario}

Technique 1
1: Try to anticipate the problem by creating separation sooner rather than later
2: If both aircraft were downwind, rather than allowing I-DRUM to follow N1DC with minimum separation, you could instruct I-DRUM to “extend downwind, I’ll call your base” to build more separation in between the two aircraft

{.technique}

Technique 1 Pro or Con?
:fa-check-circle: Good situational awareness and traffic management
:fa-times-circle: Increased workload to ensure “turn base” command is not forgotten or delayed unnecessarily

{.prosandcons}

Technique 2
1: Instruct I-DRUM to “maintain slowest practical speed”
2: Once N1DC has landed and is at a sensible speed, you can instruct them to exit the runway expeditiously (if it is a full-stop)

{.technique}

Technique 2 Pro or Con?
:fa-check-circle: Uses all available tools to try and prevent a go-around
:fa-times-circle: Adds pressure onto the Pilots

{.prosandcons}

Technique 3
1: If you have multiple runways available, you could change the runway that I-DRUM is cleared for
2: Instruct I-DRUM to “enter straight in RWY 05R”
3: Re-clear I-DRUM for RWY05R with the appropriate traffic pattern instruction if it is a touch & go

{.technique}

Technique 3 Pro or Con?
:fa-check-circle: Good use of all available runways
:fa-times-circle: May increase Pilot workload and cause confusion

{.prosandcons}

Tip

: There is nothing wrong with a go-around but it is the final defence - if you can prevent this by being proactive then great!

+++